Kingdom Hearts 3D Dream Drop Distance Reports: Story
Sora would require great power to rescue the individuals King Mickey mentioned in his letter and wake them from their sleep, so he agreed to take the Mark of Mastery examination.
He and Riku returned to the Destiny Islands shortly before their fall to darkness. After their raft was wrecked by a phantom Ursula, they unknowingly unlocked the first "Sleeping Keyhole."
Sora was separated from Riku and wound up in his first "Sleeping World," Traverse Town, where he met a boy named Neku.
While helping Neku look for his "Game" partner, Sora was confronted by a figure in a black coat. Before he could find out who the stranger was, however, he was seized by the overwhelming urge to sleep.
When Sora opened his eyes, neither Neku nor the figure in the black coat were anywhere to be seen.
Instead of Neku, he found a girl named Rhyme. Rhyme had lost her memory, but Sora suspected she might be Neku's lost partner. Together, they continued the search for Neku.
No sooner had Neku explained that Rhyme wasn't his partner than the girl vanished. Then, the figure in the black coat appeared just long enough to summon a powerful Nightmare.
Sora defeated the Nightmare, and suddenly a strange projection appeared out of thin air. In it, Sora saw Riku. A boy named Joshua then appeared before Sora along with Rhyme. Joshua explained that Sora was looking at another version, or "imagining," of Traverse Town, and that there was no way for him to get there.
Having welcomed darkness into his heart, was he still worthy of the Keyblade? Riku decided to take the Mark of Mastery examination and find out.
He and Sora returned to Destiny Islands shortly before their fall to darkness. After their raft was wrecked by a phantom Ursula, they unknowingly unlocked the first "Sleeping Keyhole."
Separated from Sora, Riku found himself in his first "Sleeping World," Traverse Town, where he met Joshua. The boy's tone suggested he knew more about this world than most.
Riku agreed to help Joshua find a girl named Rhyme, but another boy, Beat, came along and picked a fight with Joshua. No sooner had Riku defeated Beat's Spirits than he found himself growing very sleepy...
After waking up, he rescued a girl named Shiki from a pack of Nightmares and found himself stuck with her. Next, he encountered a figure in a black coat, who insinuated that Riku did not belong there... Beat arrived, and the stranger lowered his hood to reveal a grey-haired youth Riku had never seen before. The youth summoned a giant Nightmare, and vanished.
Riku vanquished the Nightmare, and suddenly a strange projection appeared out of thin air. In it, Riku saw Sora.
Neku, Shiki, Beat, and Rhyme vanished into the projection. This dual Traverse Town, Joshua explained, had appeared because it was needed; Neku and his friends were about to be wiped from existence, but in this world, the pieces of their dreams and the connections they formed had kept them in the Game–literally. "Who are you?" Sora and Riku asked Joshua.
"Let's say...a friend," was all the mysterious boy would say before flying off into the night sky.
La Cité des Cloches
While investigating an outbreak of "monsters" in the square, Sora met Quasimodo. Nightmares had Quasimodo surrounded, but he was enjoying being the King of Fools and was reluctant to leave. A gypsy named Esmeralda helped him get to safety in the cathedral.
Inside Notre Dame, Quasimodo retuned the favor and helped Esmeralda escape the soldiers surrounding the cathedral by carrying her safely to the streets below. Sora learned that Judge Frollo had forbidden Quasimodo from ever leaving the cathedral, and grew concerned. He decided to seek out Quasimodo and talk to him about his predicament.
While searching for Quasimodo, Sora ran into Captain Phoebus. Phoebus was beginning to harbor doubts about Frollo's methods, and had come to warn Esmeralda and the other gypsies that they were in danger. Upon hearing this, Quasimodo produced a pendant he had received from Esmeralda. The pendant would reveal the location of the gypsies' safe haven, known as the "Court of Miracles."
They found Esmeralda in the Court of Miracles, but Judge Frollo appeared, arrested Esmeralda, and knocked Sora out cold.
Sora awoke to find the city ablaze. Esmeralda had been sentenced to burn, but Quasimodo rescued her while Sora confronted a giant Nightmare.
By the time the Nightmare fell, Quasimodo had already settled matters with Judge Frollo. He had learned not to let his heart be a prison, and was ready to brave the outside world.
Alone, Sora found himself face-to-face with a grey-haired youth. The young man stayed only long enough to say: "You are the one who has made your heart a prison...even if you are not the prisoner." Confused by these words, Sora unlocked the next Sleeping Keyhole.
Riku crossed paths with Esmeralda, a gypsy who was being chased by Judge Frollo and Captain Phoebus. She told Riku about the darkness that was driving Frollo.
Inside the cathedral of Notre Dame, Riku met Quasimodo. Judge Frollo was keeping Quasimodo walled up inside the cathedral, but Riku knew that the highest walls–for Quasimodo, and for he himself–were around their hearts.
As Riku searched for Frollo, he was attacked by a giant Nightmare. Somehow he escaped and caught up with Frollo, who seemed to be the one controlling the Nightmares. He also found Phoebus, who was badly injured while trying to stop the judge.
The chase continued. Riku passed Quasimodo, who had just rescued Esmeralda. Riku was reassured to see how much stronger Quasimodo's heart had grown.
Frollo's heart, however, fell to darkness. Ansem and the grey-haired youth appeared a moment later to remind Riku of the darkness in his own heart. But Riku knew he was strong enough to choose his own path, and with Keyblade in hand, he drove off the giant Nightmare.
Quasimodo resolved to brave the outside world, while Riku reflected upon his past, and the future he must shape from it. He unlocked the Sleeping Keyhole.